While this does remove some of the initial dread that you might be expecting, the episode has a few tricks up its sleeve to keep you on your toes. Unless you play on Professional difficulty, unlocked after completing this DLC on any difficulty. In keeping with being part of a cleanup crew, and unlike poor Ethan at the beginning of the main story, Chris starts off Not A Hero already tooled up and ready for battle. Right off the bat, it answers the questions about Umbrella’s apparent new direction and how Chris fits into it, which is a little bit clumsy in terms of exposition, but it just about works. Not A Hero begins directly after Ethan and Mia have been choppered away to safety, and Chris has been tasked with chasing down Lucas. This is why Chris Redfield has been sent in. Questions remained about who he was working for and whether or not he was actually infected considering he escaped Ethan’s vengeance, he was the only real loose end. After Ethan took down Eveline and was rescued by Umbrella (raising questions already) and specifically by Chris Redfield, the only direct tie to the previous games, there was still one major thread left to tie off: Lucas Baker. The first of the two chapters is free, acting as an epilogue to the story proper. These new ones are each in the region of an hour or two, with much more story content already making them better than anything that came before. They were minigames, or incredibly short and limited story beats, not really adding anything substantial to the Resident Evil mythos. The previous DLC episodes, under the ‘ Banned Footage’ umbrella (sorry), were fun but ultimately lacking in any depth. That means you’ve either finished Resident Evil 7 or you like to live life on the edge. The final two pieces of DLC follow on directly from the end of the main game’s story, so this is your last chance to get out, before I start talking about Not A Hero and End of Zoe. These items create small dots where any item is located, and if you spot a crate with no dot inside, you can safely assume that it is rigged to explode.Right, I’m going to start this review off with a warning: I’m going to reference the ending of Resident Evil 7 in this review. While you might be able to hear a faint ticking if you get real close, and easy method to finding out if the crate is rigged is to use Psychostimulants or X-Ray Glasses. Can be combined with The Secrets of Defense for an increased bonus.Īt certain points in the game - and in Ethan Must Die, you may run into place where crates containing items may not contain items at all - and instead will explode upon breaking. Reduces damage taken on a successful block. Can be combined with the Essence of Defense for an increased bonus. You can put these glasses on and off to reveal the locations of all hidden items (Only increases walk speed, not sprint speed)Ĭomplete the game on easy or normal while getting all Mr. These quick 'shoes' increase your movement speed, making it easier to speed run the game and also outrun enemies. Infinite ammo for all firearms, can be turned on/off. The following unlocks have been confirmed by Capcom.Ĭomplete the demo while having obtained the Dirty Coin in your inventoryĪ much harder game mode where saving is limited, enemies are stronger, and item placement has changedĬomplete the main game on Easy or Normal difficultyĪ bioweapon handgun that deals massive damage but has limited clip sizeĬomplete the game on Easy or Normal DifficultyĪ special and highly effective melee weaponĬomplete the Game in less than 4 hours on any Difficulty These items will always appear in your Storage Box, and can be used at any time. Upon completing the game, players stand the chance of unlocking new items that will appear in subsequent playthroughs or in any file loaded thereafter. The following are different types of cheats and or secrets to be found in RE7.
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